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On September 14, 2206, Alpha Corporation of the Federation made a sudden public announcement: they had developed a large-scale online game featuring complete neural integration and fully intelligent NPCs, naming it “Titan.” The company declared that gaming pods would go on sale at the end of September, with a full-scale open beta scheduled for the end of October. The news sent shockwaves through the entire Federation’s entertainment industry, reaching even some smaller nations yet to join the Federation. Every media outlet scrambled to report the story.
Many internet conglomerates quickly issued their own statements, most expressing skepticism. Yi Tianxing, CEO of Alpha’s longtime rival, Tengye Group, publicly refuted Alpha’s claims, calling them an absurd farce and insisting that, with current technology, such a feat was impossible.
Yi Tianxing’s view received widespread support. From a rational perspective, the most advanced AI in the Federation could barely play a game of Go, and holographic visuals were still in development stages—let alone something as fantastic as neural integration, which until now existed only in novels and films. According to current technological trends, some experts predicted it would take at least sixty years to achieve the kind of neural-linked gaming Alpha was claiming.
Despite the overwhelming skepticism online, Alpha’s status as the largest network conglomerate in the Federation lent it enormous influence. Gaming pods sold out in a frenzy. Whether motivated by dreams of neural-linked gameplay or simply trust in Alpha, th